Update 13: Everything has a Price
Alright, so, important: I kinda fucked up with the Adventure Rewards text. To briefly discuss how those rules should actually be played, the old text basically suggests that you get all the items picked up for free, when in fact the Japanese is more like this:
途中で入手したアイテムは欲しいキャラクターがいれば半額で買い取りを行うようにすれば、
マーチャントギルドへの売却価格と同額になるためスムーズに清算可能です。
If there are any characters who want the items acquired along the way, if you were to let them buy it for half price, that would allow them to smoothly transfer it to the Merchants' Guild later, since it's equal to the selling price.
The prewritten adventures also support the idea that, well, flatly giving players each item for free is wrong.
モンスターがレアアイテムをドロップした場合、半額で買い取ってもらいましょう。
In the event that a monster dropped a rare item, consider allowing players to buy them for half price.
Maybe you and your group like the approach where you have a bit more income due to getting these items for free, then selling them when you don't need them. If that's what you like, feel free to ignore this change completely. However, in-universe, Explorers are supposed to be gathering materials for the Merchants, and the Merchants are supposed to be equipping the Defenders so that the Explorers still have a city to come back to, so I'd like to think that asking players to pay to keep their stuff makes more sense.
Don't translate when you're sleepy.
- Revised the "Adventure Rewards" heading which incorrectly suggested that players should be acquiring items for free. See the start of this devlog.
- Revised part of the Pirate's blurb that was a weird incomplete sentence.
- Revised the rules on Full Sprints to better match the Japanese (previously, there was no mention of being able to move 1 hex at minimum, and the text saying you could spend a Full Sprint to get up from being Downed which was available under the "Downed" ailment's text, but not the Full Sprint text.) This change has also been reflected in the Quick-Play Guide.
- Added a bit of text to the Ailments header to say that Trait effects (including the -3 penalty from overriding a failed Will Check) aren't Ailments. You can't spend Fortune to stop being Deaf, sorry!
- Removed unnecessary Page Breaks from select skill lists.
- Fixed the Insectoid (Tarant) portrait's position.
- Checked all the Classes and added every missing Skill (Guardian: Push Away, Cave Walker: Wheel Remodeling: Drill, Mighty Hound: Wild Treatment, Treasure Hunter: Treasure Search, Enchanter: Magic Blade/Master Blade)
- Corrected the name of the Demonica's Punch and Kick (the actual properties of the weapon have not changed.)
- Corrected Dark Blaze's penalty (said -4 HP when the Japanese version uses -2 FP. Again, I copy-pasted a bunch.)
- Corrected Magic Blade's effect (previously had the effects of Master Blade.)
Unfortunately, I haven't made any progress re: maps. Here's something I do have progress on, though!
Eidolon
"May I have this dance? A dance of death, that is."
A race consisting of dead nobles who pledge fealty to the Secondary Demonarch, Grave-Digger. They tend to appear as handsome men, or beautiful women, dressed in glamorous costumes, but they have pale, translucent bodies that make it easy to distinguish them from living humans. As suits their position, almost all of them have a pompous way of speaking.
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A sci-fantasy anime role-playing game.
Status | In development |
Category | Physical game |
Author | Ishkander |
Genre | Role Playing |
Tags | Anime, artificial-intelligence, Fantasy, Sci-fi, sci-fantasy |
Languages | English |
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- Update 17.2: The Burden of ProofAug 08, 2023
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