Filled With Online
A downloadable game
Ever remember those days you used to spend playing MMORPGs? What if a game like that was the only life you had left?
After Earth is ravaged by attacks of unknown origin, humans living on spaceships who long for its blue skies and green pastures log in to Filled With Online, years after its official closure. There, they find artificial intelligence capable of growing and learning as humans do.
After all of humanity's greatest heroes (the players) have disappeared, Filtwith's human civilization must continuously fend off assaults by the demonic races, defending a major defensive chokepoint they know as the "Great Walls".
Filled With Online is a traditional role-playing game using 3d6-roll-under as its central mechanic. Characters can respond to attacks by Dodging, Shielding, or Parrying, and wearing armor reduces incoming damage.
The core rulebook contains over 600 pages of content, including 19 distinct Basic Classes, 18 Racial Classes, 12 Master Classes, over 170 enemies, over 180 weapons, and over 75 pieces of armor and shields. It might be one of the most content-rich indie RPGs you've ever played. (Strapped for time? Just want something shorter to read? Check out fwo.uwu.ai.)
This is a translation made with the approval of the original developers. Gameplay elements and parts of the translation are subject to continuous change.
Updated | 26 days ago |
Status | In development |
Category | Physical game |
Author | Ishkander |
Genre | Role Playing |
Tags | Anime, artificial-intelligence, Fantasy, Sci-fi, sci-fantasy |
Average session | About an hour |
Languages | English |
Links | Homepage, Community |
Download
Development log
- Update 18.5: Now's your chance to be a ✨Magical Girl✨26 days ago
- Update 18.4: Love YourselfMay 28, 2024
- Update 18.3: Parry the Accuracy Bonus!?Apr 19, 2024
- Update 18.2: Death Stops for Just OneApr 02, 2024
- Update(?) 18.1: Something Really DumbDec 29, 2023
- every project must have a discord server, it is simply a fundamental fact of lif...Dec 20, 2023
Comments
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yo this is a huge project, immense respect for putting this together. Fascinating game, glad I have a chance to look at it
I want to clarify: how adapted is the game to a single player game? How will having only one character in the group affect the balance? And 7 characters? 10?
In theory, a single character should have good odds of victory against an enemy of equal CL, but given that a solo PC has fewer Skill options than a party of similar size, a monster that's normally pretty weak/strong against them might instead be overwhelmingly weak/strong.
Consider, for example, the following:
1 and 2 here are pretty similar, in that the PCs will find it trivial to strike the enemy's weakest defenses, but perhaps they might be more poorly-prepared for other challenges, such as a Crystal Beast who has an infinite Cold Defense (and thus demands the use of multi-elemental or non-Cold attacks.)
3 is a more typical play experience, where different players are covering different things, and you can choose (or modify) enemies to emphasize a particular PC's capabilities.
The Japanese team has also previously indicated that you could throw a player or group against enemies of up to twice their combined CL and still get a reasonably challenging fight, though this means sapping more of the PCs' resources per encounter.
Normally a player might opt to spend Fortune to rest and regain HP/FP, though for a solo player in particular it would be very appropriate to offer convenient opportunities to restock without spending Fortune.
Or maybe you're more mathematically-minded. To compare one of my playtesting characters (Peregrine, a level 6 "Fencer" who wields a stabbing sword and elemental magic) to two different enemies of the same level, one he's strong against and another he's weak against.
The enemies have marginally more HP/FP to burn than Peregrine, and Peregrine in particular can't use his Fortune to salvage a bad roll, but he gets the first-hit advantage. What do each of these characters like to do with their attacks, though?
In all, Peregrine has high Accuracy and a strong burst (3d6 + his 10 STR + 60 Red Needle bonus) that makes it possible for him to one-shot Yako 100% of the time on a successful hit, and one-shot Swamp Runner 37.50% of the time on a successful hit. What defenses does everybody have, though?
Peregrine's evasion is particularly weak here since there's not much for him to Parry. The Yako can KO him in two turns (6d6+52 Fire damage, average 73), but Peregrine generally kills it faster (3d6 + 70 Fire/Stab damage, average 80.5), whereas the Swamp Runner can take him down in one round (3d6 + 18 Bash/Slash, 3d6 + 26 Bash, average 28.5 + 36.5), but needs to hit 17 Accuracy vs. 15 Dodge twice.
The first-hit advantage is big here, especially since Peregrine deals ~80 Fire/Stab damage every other turn, but in a more realistic scenario he has allies to either draw fire or protect him. Under the "All-Out Assault" rules, he can never lose since the Swamp Runner can't Tail Smash, and the Yako simply doesn't do enough damage.
As for a bigger group, you'd probably see the party consistently covering multiple niches that a smaller party might only have a single PC dedicated towards.
A party of 10 could have 3 PCs who're all ready to kill the first enemy that shows signs of being weak to Fire, for instance, and every additional PC also means additional Fortune to recover/reroll with, and additional inventory spaces for valuable restoratives.
The math will favor PCs even harder since there're 10 of them who all have the opportunity to score critical hits, boost allies, and perform rerolls.
Many thanks.