Not an Update, but a Progress Report


Hey, gamers. After several weeks of sessions with people who literally learned the game as we were playing, I can now say that the systems we have going should be sufficient for anybody looking to play online sessions through FoundryVTT. We've also been using macros to get certain functionality, but I'd like to incorporate these functions into the character sheet and chat rolls instead. Furthermore, I'm also putting together compendiums to save GMs the effort of manually converting each skill, enemy, item, etc.

I have also put a bit of time into trying to understand my editing software better; future PDF releases will allow you to view single pages at a time if you prefer that, rather than being forced to view two pages at a time and being unable to navigate to specific pages without manually flipping through them (such as having to type "70" to view the pages labeled 138 and 139. You'll be able to just type "138" in the near future.)

No release date for the FoundryVTT materials just yet, but I'm hoping to do it soon. Before I put forward the effort to finally finish porting all the content into FoundryVTT, I need to also find the time to just sit down and proofread the entire book; Stamina (common skill on page 139) incorrectly says it gives 8 HP, when it should give 4 FP, and there are surely similar errors elsewhere within this thousand-page ruleset.

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